| Day One |
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• Serge wakes up
• visit Leena on the pier
• gather Komodo scales
• go to Opassa Beach
• get pulled into Another World
• visit Arni
• visit Cape Howl
• meet Kid
• fight Karsh
• return to Arni to rest |
| Notes |
Serge's first day is pretty straightforward. We see him wake in
the morning and follow his actions throughout the day until sunset. |
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| Day Two |
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• travel through Fossil Valley
• explore Termina
• hire a guide
• go to Viper Manor
• wait until nightfall
• infiltrate the manor
• fight Lynx
• escape off balcony |
| Notes |
At this point it is not important to list which guide is chosen. All in all
it doesn't matter. The newly formed group will depart in the daylight and
choose to wait until it is dark to take any further action. Like the last
day, this is pretty straightforward. |
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| Day Three |
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• awake in Guldove
• see that Kid is poisoned
• travel to Home World's Hydra Marshes
• fight the dwarves and the Hydra
• collect the hydra humour
• return to Another World's Guldove
• give the humour to Doc
• rest |
| Notes |
none |
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| Day Four |
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• return to Termina
• speak to Glenn
• sail to Hermit's Hideaway
• fight Harle
• speak to Radius
• sail into the fog
• meet Fargo aboard the S.S. Invincible
• battle ghosts |
| Notes |
I should note that I was initially hesitant to list these events under
Day Four. I am still debating whether or not Kid would require an extra
day to recover from her poisoning. The game doesn't suggest she spent
an extra day in bed for this purpose but it is hard to imagine her being
able to fight so soon after receiving the medicine. Also, I can't recall
at this time whether the group spends the night in Radius' hut before departing
again. If they do, then not a lot was accomplished on Day Four.
Instead I have them board Fargo's ship in the afternoon and awake
during the night when the real ghost ship arrives. |
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| Day Five |
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• travel to Water Dragon Isle
• save the faeries from the dwarves
• speak with the Water Dragon
• see Kid's flashback |
| Notes |
none |
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| Day Six |
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• return to Arni
• travel through Mount Pyre
• fight the devas
• enter Fort Dragonia
• fight General Viper and Lynx
• get sent to the dimensional distortion |
| Notes |
none |
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| Day Seven |
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• awake in the dimensional distortion as
Lynx
• meet Sprigg
• exit distortion with Harle and Sprigg
• return to Arni (Home World)
• fight Radius
• go to Termina
• meet Norris at Viper Manor
• depart for Marbule
• rest at Marbule
• hear Irenes cry during the night |
| Notes |
none |
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| Day Eight |
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• sail to S.S. Zelbess
• gamble with Fargo
• fight the Sage
• speak with Nikki
• go to Death's Door
• Masamune blocks entrance
• go to Isle of the Damned
• fight Garai's ghost
• retrieve the Einlanzer
• rest |
| Notes |
It is difficult to say how long Serge's team spent aboard
the S.S. Zelbess. I initially thought it would take up the entire
afternoon, but later determined that with an early start Serge could
be on his way to Death's Door well before sunset. That would leave
just enough time to recover the Einlanzer before turning in for the
night. |
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| Day Nine |
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• enter the Dead Sea
• meet and fight Miguel
• Dead Sea is destroyed
• ride the Sky Dragon to Marbule
• return to main island to rest |
| Notes |
Finding themselves in such a strange area, Serge's group was likely very
cautious and took plenty of time to explore it. After leaving
Marbule Serge could return to Arni for a well deserved rest. |
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| Day Ten |
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• cross to Another World
• find Porre occupying Termina
• enter Viper Manor via sewers
• rescue Riddel
• fight Grobyc and Guillot
• escape the manor
• retreat to Hermit's Hideaway |
| Notes |
none |
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| Day Eleven |
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• Dark Serge attacks
• flee to S.S. Invincible
• speak to Harle at the Pearly Gates
• meet with the Sky Dragon
• cross to Home World
• watch Nikki's concert
• clear Marbule of dream spirits
• prepare for dragon battles |
| Notes |
After learning that his goal is to challenge the six Dragon Gods, it may
seem strange for Serge to immediately help Nikki in performing his concert.
Yet this side-quest must be completed before fighting
the dragons if the Black Dragon is to awaken. Not only that, but
it helps to heal the rift between humans and demi-humans. I believe Serge
would voluntarily undertake this task and spend the remainder of the
evening preparing for the upcoming battles. |
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| Day Twelve - Seventeen |
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• fight the six Dragon Gods |
| Notes |
Here is where it gets very confusing. It is impossible for me to judge
exactly how many dragons Serge can defeat in a single day. I don't
believe it is possible for him to defeat them all in one day. He
simply isn't that strong. Then I had to consider how much of a
rest Serge would need between battles. Also the distance between
islands must be taken into account since Serge will spend some hours of the
day travelling. If I recall Serge doesn't even know where all the dragons
are. He has general ideas, but he is bound to come across a dead-end
every once in a while. Does Serge's group divide to take on multiple
dragons simultaneously? It would seem to me that if it is Serge
who is seeking their blessing they would only be willing to
test him, not a group of his friends. At this point I lean toward one
dragon battle per day. Also, if I am wrong, this gives him a some extra
time to put toward finishing up any loose ends should be be
done early. |
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| Day Eighteen |
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• return to Guldove (Home World)
• speak with Steena
• enter Fort Dragonia
• fight Dark Serge
• regain Serge's body
• fight Dario
• receive the Mastermune |
| Notes |
We don't know for certain when Serge chose to fight Dario, or even how
he came across him in his adventures. Most players usually wait until Serge
gets his true body back before engaging in this battle. That being the case,
I have listed that event under this day. Also, I have chosen to have Serge
not rush into the Sea of Eden immediately upon regaining his form. Knowing
full well Dark Serge would be waiting within and unsure of what else he may
find, I imagine Serge would choose to depart early in the morning rather
than halfway through this day. Instead, the remainder of this day could be
spent recruiting new allies and undertaking any remaining sub-quests. |
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| Day Nineteen |
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• enter Sea of Eden and Chronopolis
• fight FATE
• the dragons merge into Time Devourer
• use Dragon Tears to form the Chrono Cross
• return to Hermit's Hideaway
• enter Kid's past
• save Kid from the fire
• enter Terra Tower
• fight the Time Devourer
• escape |
| Notes |
A very long day, if I do say so myself. I would imagine Serge would
depart early for the Sea of Eden and spend much of the morning
exploring Chronopolis. The dragons would merge sometime in the afternoon
(as seen in the cinema) while the group retreats to the S.S. Invincible.
The remainder of the daylight hours would be spent forging the Chrono Cross
at Divine Dragon Falls and then rescuing Kid from her coma. That night Serge
would fly to Terra Tower using the anti-gravity device from Starky's ship.
Most of the night would be spent inside the tower and the group would escape
in the dawn hours as the tower takes on its final shape (see cinema). |
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| Day Twenty |
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• return to Opassa Beach (Home World)
• enter the Darkness Beyond Time
• battle the Time Devourer
• rescue Schala |
| Notes |
Considering how long the previous day was, Serge likely took a long break
at his home in Arni in the morning after escaping from Terra Tower.
After awakening, he could then travel to Opassa Beach to learn of the
Time Devourer and Schala. From there he could use the Time Egg,
engage the Time Devourer, and eventually free Schala. |
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