| Day One |
| |
• Crono wakes up
• visit the Millennial Fair
• meet Marle
• use Telepod
• go to 600 AD
• visit the King and Marle
• re-meet Lucca
• visit the cathedral
• meet Frog
• explore the cathedral
• defeat Yakra
• find Marle
• stay overnight to rest |
| Notes |
It is likely Crono's first day was rather rushed. Not only did he have to
contend with being in a new century, but the fate of Marle and the future
Kingdom of Guardia depending upon his rescuing of Queen Leene. Both
he and Lucca knew that seconds were precious and they likely spent the entire
night at the cathedral in the search for the missing queen before any harm
befell her. |
| |
| Day Two |
| |
• return to 1000 AD
• take Marle to the castle
• Crono gets arrested |
| Notes |
We know Crono is accused of kidnapping the moment he enters Guardia
Castle. He is likely then kept in a holding cell until a trial date is set.
When, is uncertain. |
| |
| Day Three |
| |
• go to court
• Crono is found guilty/innocent
• Crono is sent to jail |
| Notes |
We have no way of knowing whether Crono's trial was set for the day after
his capture or if he had to wait for some days before preparations were complete.
It is likely the latter occurred, yet we have no way of knowing just
how long Crono remained waiting. The wheels of justice grind at a slow
pace, but given the seriousness of the crime we might assume this case took
top priority. Regardless, I have charted the trial as taking place
on the third day of Crono's adventure, but bear in mind this was probably
not the case. |
| |
| Day Four |
| |
• wait in jail |
| Notes |
In the game the player is given the option to remain in his cell or to escape.
I rather doubt Crono could successfully execute a prison break considering
the shear number of prison guards he would face. I prefer to wait for
Lucca's arrival, but it is possible Squaresoft intended for Crono to
flee early. If that is the case we can say the three days for
which Crono was imprisoned may be skipped. |
| |
| Day Five |
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• wait in jail |
| Notes |
none |
| |
| Day Six |
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• execution date
• Lucca rescues Crono
• escape the prison
• fight the Dragon Tank
• flee the castle into the Gate
• appear in 2300 AD
• explore Bangor/Trann Dome
• rest for the night |
| Notes |
none |
| |
| Day Seven |
| |
• explore Lab 16
• visit Arris Dome
• fight the Guardian
• get the seed
• learn of Lavos
• get the bike key
• rest |
| Notes |
Given the weather conditions of the future we can assume Crono's party likely
dealt with many hardships as they crossed the land. Because of this
I believe they were prone to wear out easily and would of course make less
progress than if the conditions were nicer. |
| |
| Day Eight |
| |
• go to Lab 32
• race Johnny
• go to Proto Dome
• find and repair Robo
• go to the Factory
• turn on the power
• fight R-Series
• repair Robo/rest |
| Notes |
none |
| |
| Day Nine |
| |
• visit the End of Time
• learn magic
• visit Medina
• meet Melchior
• fight Heckran
• return to Truce
• go to 600 AD
• visit the King
• rest |
| Notes |
After hearing of the King's injuries and agreeing to help the Guardian knights,
Crono would have likely spent the rest of the night in preparation for what
he knew would be a decisive battle against an unknown enemy. |
| |
| Day Ten |
| |
• get the jerky
• Zenan Bridge battle
• visit San Dorino
• rest |
| Notes |
After taking part in one of their largest battles so far, Crono's
team was probably tired after the battle with Ozzie's skeletal troops and
as a result spent the remainder of the evening recovering in the town of
San Dorino. |
| |
| Day Eleven |
| |
• meet Tata in Porre
• find Frog
• rest |
| Notes |
We are uncertain as the overworld map's scale in Chrono Trigger. Yet we know
Porre lies on the farthest tip of the southern Zenan continent. As
a result I imagine it would have taken the majority of the day to traverse
such a distance so not a lot else was accomplished. |
| |
| Day Twelve |
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• climb the Denadoro Mts.
• fight Masa & Mune
• retrieve Masamune part
• visit Frog
• rest |
| Notes |
none |
| |
| Day Thirteen |
| |
• travel to Melchior's house |
| Notes |
Here again Crono must travel great distances (presumably on foot). This
time not only must he travel the southern continent, but also the northern
one. From there he would need to make several leaps through time before arriving
in Medina and finally reaching Melchior's house outside of town. He
undoubtedly took several breaks along the way and thus further increased
the time it took to arrive at his destination. |
| |
| Day Fourteen |
| |
• go to 65 million BC
• arrive in the Mystic Mts.
• meet Ayla
• explore the village
• feast that night
•rest |
| Notes |
After meeting Ayla, Crono was welcomed as a guest and remained in the village
as such until nightfall. He probably spent much of the day recovering and
getting acquainted with the people. |
| |
| Day Fifteen |
| |
• lose the Gate Key
• find Kino in Forest Maze
• go to Reptite Lair
• fight Nizbel
• retrieve Gate Key
• return to 1000 AD
• see Melchior
• repair Masamune
• rest |
| Notes |
none |
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| Day Sixteen |
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• travel to Porre
• visit Frog
• rest |
| Notes |
Again, travelling occupies much of the day. |
| |
| Day Seventeen |
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• go through the Magic Cave
• enter Magus' Castle
• fight Slash/Flea/Ozzie
• fight Magus
• get pulled into massive Gate |
| Notes |
The team likely trekked from Frog's home to the Magic Cave all day and arrived
near sunset. It was already dark when they arrived at Magus' Castle, so the
remainder of the night was spent infiltrating it and locating Magus. |
| |
| Day Eighteen |
| |
• wake up in 65 million BC
• find Ayla in Laruba Village
• go to Dactyl Nest
• fly to Tyrano Lair
• fight Nizbel II
• fight Azala/Black Tyrano
• escape as Lavos falls
• enter gate to 12,000 BC
• rest |
| Notes |
Upon arriving in a new era, Crono's team saw the the fierce winds of the
blizzard brewing outside and likely spent the rest of the evening huddled
in the cave whilst making plans for the next day. |
| |
| Day Nineteen |
| |
• use Skyway
• explore Enhasa
• recover |
| Notes |
We don't know how far the Skyway was from Crono's point of arrival, but the
snow severely impeded his progress, I'm sure. Upon arriving in Enhasa
he was likely drained of all energy and spent the remainder of the day warming
up and recovering. |
| |
| Day Twenty |
| |
• visit Kajar/Blackbird
• visit Zeal Palace
• fight the Golem
• become prisoners
• get rescued by Schala
• sent back into Gate
• Prophet seals the Gate
• return to Ioka Village
• rest |
| Notes |
none |
| |
| Day Twenty-One |
| |
• travel to 2300 AD
• make way to Sewer Access
• fight Sir Krawlie
• go to Keeper's Dome
• receive the Epoch
• go to 12,000 BC
• visit Algetty
• rest |
| Notes |
Knowing that they must climb the dreadful Mountain of Woe the next day, the
team would be wise to spend the night at the base of the mountain gathering
information and supplies from those who live there. |
| |
| Day Twenty-Two |
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• climb Mt. Woe
• fight Giga Gaia
• save Melchior
• rest |
| Notes |
none |
| |
| Day Twenty-Three |
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•Dalton takes Schala
• return to Zeal
• fight Dalton
• enter Ocean Palace
• fight Lavos
• Crono dies
• Kingdom of Zeal falls
• team transported to safety |
| Notes |
none |
| |
| Day Twenty-Four |
| |
• rest/gather thoughts |
| Notes |
Considering they had witnessed the death of their friend, the destruction
of an entire kingdom, and global flooding, one can understand why the
team would need a day (at the very least) to gather their thoughts and emotions. |
| |
| Day Twenty-Five |
| |
• get captured by Dalton
• explore the Blackbird
• fight Dalton
• retrieve the Epoch
• Blackbird Crashes
• visit West Cape
• meet Magus |
| Notes |
none |
| |
| Day Twenty-Six |
| |
• Black Omen rises
• talk to Gaspar
• receive the Time Egg
• receive the Crono clone
• talk to Belthasar
• rest |
| Notes |
Not wishing to confront the perils of the Black Omen at once, the team decides
to heed Magus' advice and seek out the Guru of Time. They then get
the preparations in order and rest until the next day when they
would scale Death Peak. |
| |
| Day Twenty-Seven -- Thirty-One |
| |
• climb Death Peak
• fight Lavos Spawn
• retrieve Crono
• rest |
| Notes |
Unfortunately we do not know the elevation of Death Peak. By all outward
appearances, I would speculate the mountain to be at least 12,000
ft high. Clearly this is not a hike that could be completed in a day,
especially when we consider the party is made up of a group not skilled
in mountain climbing. The team likely took refuge in the caves and
only made progress when the winds died down. Not to mention it
is difficult to make progress in deep snow. For these reasons
I estimate that it would have taken at least five days for the group to arrive
at the summit. |
| |
| Day Thirty-Two |
| |
• Defeat Son of Sun
• restore Sunstone's energy
• Lucca makes Wondershot |
| Notes |
With their team re-assembled and their goal in sight, Crono and his
friends easily undertake short missions to further strengthen themselves
and wrap up any loose ends. |
| |
| Day Thirty-Three |
| |
• Infiltrate Ozzie's Fort |
| Notes |
none |
| |
| Day Thirty-Four |
| |
• repair Northern Ruins
• power up the Masamune |
| Notes |
none |
| |
| Day Thirty-Five |
| |
• enter Geno Dome
• fight Atropos XR
• fight the Mother Brain |
| Notes |
none |
| |
| Day Thirty-Six |
| |
• enter the Sunken Desert
• fight Retinite
• leave Robo in Fiona's care
• retrieve Robo in 1000 AD
• forest discussion of the Entity
• Lucca saves her mother |
| Notes |
none |
| |
| Day Thirty-Seven |
| |
• explore Giant's Claw
• defeat Rust Tyrano
• find the Rainbow Shell
• return to Guardia (600 AD) |
| Notes |
none |
| |
| Day Thirty-Eight |
| |
• find King Guardia XXXIII on
trial
• find Rainbow Shell in basement
• fight Yakra XIII |
| Notes |
none |
| |
| Day Thirty-Nine |
| |
• enter the Black Omen (12,000 BC)
• defeat Queen Zeal
• retreat to the End of Time |
| Notes |
After fighting many fierce battles against the Queen's toughest troops, Crono
undoubtedly chose to recover at the End of Time before the final confrontation
with Lavos. Only a fool would rush to defeat the world's destroyer
after already being severely weakened by an array of deadly enemies. |
| |
| Day Forty |
| |
• make final preparations
• fight Lavos
• return to Guardia (1000 AD)
• last night of the fair
• characters return home |
| Notes |
none |
| |